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Is the metaverse a mirror of life or a visually limited experience? Visual experience takes place in two dimensions, but our cognition remembers a three-dimensional experience. Modern people's metaverse experiences show cognitive accumulating activities that go beyond game play and life logging. The memories of life are fragmented and reconstructed through luminous media such as displays, such as Instagram, Facebook, games, and TikTok. And the accumulation of experience creates a new social common image. It is a new world of pop culture quote art. It is a moving, shiny and exaggerated world of rendered memories. The visual experience beyond the LED-display does not exist, but our memories of experiencing it do exist.

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Is the metaverse a mirror of life or a visually limited experience? Visual experience takes place in two dimensions, but our cognition remembers a three-dimensional experience. Modern people's metaverse experiences show cognitive accumulating activities that go beyond game play and life logging. The memories of life are fragmented and reconstructed through luminous media such as displays, such as Instagram, Facebook, games, and TikTok. And the accumulation of experience creates a new social common image. It is a new world of pop culture quote art. It is a moving, shiny and exaggerated world of rendered memories. The visual experience beyond the LED-display does not exist, but our memories of experiencing it do exist.

Is the metaverse a mirror of life or a visually limited experience? Visual experience takes place in two dimensions, but our cognition remembers a three-dimensional experience. Modern people's metaverse experiences show cognitive accumulating activities that go beyond game play and life logging. The memories of life are fragmented and reconstructed through luminous media such as displays, such as Instagram, Facebook, games, and TikTok. And the accumulation of experience creates a new social common image. It is a new world of pop culture quote art. It is a moving, shiny and exaggerated world of rendered memories. The visual experience beyond the LED-display does not exist, but our memories of experiencing it do exist.

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